#include "PLATFORM.h"
#ifdef _ANDROID_PLATFORM__
#include "SDL.h"
#include "SDL_ttf.h"
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#endif

#include <iostream>
#include <thread>

#include "UI/_UI.h"
#include "_Luly.h"

int main(int argn, char* args[]) {
  _Luly& luly = _Luly::getInstance();

  luly.init();

  luly.draw();

  return 0;
}
